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Zihan Cao

GAME DESIGNER/ LEVEL DESIGNER 

W O R K E X P E R I E N C E

Hangzhou Xishangmeishao Cultural Media Co., Ltd.                             Hybrid

Escaping Room Game Designer                                             Mar 2024 - Present

Responsibilities

  1. Designed themed escape room experiences for children, independently creating puzzle game designs and storytelling, adapting existing IPs into interactive theatrical series.

  2. Developed interactive mechanics for mechanical and non-powered puzzles, designed 2D interactive screen games, and generate construction plan.

Hangzhou Frames Burning Network Technology Co., Ltd.                Remote

 Level Designer                                                                             Jun 2024 - Mar 2024

Responsibilities

  1. Designed map-related gameplay for a well-known party sandbox game, including core gameplay rules, obstacles, and props.

  2. Utilized map editors to implement game mechanics, optimize obstacle designs, and enhance level experiences.

Xiamen Cunmengshiguang Technology Co., Ltd.                                 Remote
Casual Game Designer                                                  Dec 2023 - May 2024

  1. Independently handled level design, system design, and numerical balancing for casual WeChat mini-games, delivering executable technical and artistic design plans.

  2. Researched market competitors to provide actionable solutions for product optimization and direction.

Shanhai Verse                                                                                                    Remote

Game Design Intern                                                                                                            Jul 2022 - Nov 2023

Responsibilities

  1. Create a prototype of the first version of the game, make gray boxes and graphics

  2. Plan the map in the engine and clarify the plan and theme for the game art, and set model production and animation production details for the game art.

  3. Build a preset scene in the engine and complete level production, task setting, role setting, interaction design, etc.

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EDUCATION

SHERIDAN COLLEGE 2024.9-2025.8

PGLDS - Game Level Design  

YORK UNIVERSITY      2019.9-2024.6

Bachelor of Arts in Digital Media: Game Arts    

SKILLS

Game Mechanics, Game level design, Project Management, Game Prototype Develop, Terrain Editing

Software:  Unity, Adobe Illustrator, Photoshop, Unreal, Maya, Rhinoceros 3D, Excel, Max8, Figma, Asprite, VoxEdit, The Sandbox Game Maker

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