EVE
ROLE
Lead Designer/ Programmer
DESCRIPTION
Eve was sent to prison on charges of murdering the Rat senator. Who was behind the muder? What's the truth behind?
Help Eve get out of the jail before the date of execution. And try to restore the real story in the prison. Don't miss any important information, and be careful not to get caught by the guards.
LEVEL DESIGN
Core mechanics flowchart
Map design
Gameplay Description
Eve is a 3D third-person turn-based decryption and strategy RPG game. This story takes place in Animal City, where the character is falsely accused of murdering a councilman, which leads to him being put in jail. The player needs to control the game character to escape from the prison. Player need to collect clues, steal the keys, decrypt, evade guards, talk and trade with fellow inmates, and ultimately analyze who is the real killer to help him escape prison, within a limited number of action points in the prison.
System In game
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Collision system: When an enemy hitbox collides with the character, the character will lose health (We make a health bar on the UI where the player can observe the current health status).
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Clue system: When the player moves to the vicinity of the clue, it will trigger the message panel, showing press E to check, when the player presses it will pop up the clue image.
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Dialogue system: Dialogue system is divided into two parts: NPC dialogue and cell phone dialogue. The player can get some key clues by talking to NPCs, and Through the phone conversation can choose the real killer (control the game ending towards).
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Pickup system: In the course of the game, the player can pick up some key props, when these props are placed in the right place will promote the development of the game plot.
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Collection system: When the player has collected keys or clues, they will be displayed in the backpack UI and the clue UI.
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Enemy AI system: We write the C++ code for enemies to patrol a fixed location and trigger a health bar to lose health when the player appears in the enemy’s field of view.
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Sound system: We add game background music, character action sound effects, item collection sound effects and dialogue sound effects.
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Key door system: We implement the interaction of the key with the corresponding door.
Solve the puzzle to open the computer
Clues in the computer